| Time in seconds: | 1 | 2 | 11 |
| Total # solved before time | 297 | 298 | 299 |
I also tried SlowChess 2.93 on the ecmgcp.epd test suite. (On an AMD Athlon 2700+) This suite is much tougher, so it gives a better idea of the range of strength of a program. Again though, I want to point out that any test suite isn't that meaningful in predicting gameplay results.
| Time in seconds: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Total # solved before time | 74 | 98 | 111 | 121 | 129 | 137 | 141 | 146 | 150 | 150 |
Results File, ie. Slow's analysis for each position. (376Kb): ecm293.txt
Style:
I don't have the chess ability to really describe Slow Chess' style of play. Its evaluations do sometimes differ quite a bit from most other programs, but in general its positional
bonuses are not extra large, so it usually will choose material advantages. (Sometimes a lot of positional bonuses are in effect for only one side, and can add up to enough to produce some pretty strange evaluations.) It doesn't try extra hard to attack the opponents king, but it you neglect king safety it has the ability to go for the kill. Also it has enough knowledge it should prefer bring pressure to the enemy king if there's nothing else to do. Just comparing Slow Chess to other strong computer programs, I suppose I'd say Slow plays a more tactical game than a positional one, even though it has trouble reaching decent search depths and often misses tactical shots. It will find some mates extremely fast though. Slow used to be an awful endgame player, but the latest versions have added endgame knowledge so Slow plays a reasonable endgame more often.