Lighting & Shadows High Dynamic Range When 8-bits per channel isn't enough for you, you can use high dynamic-range lighting. This usually implies the addition of effects such as bloom/glow and exposure control.
Static Shadows #1 A description static projected shadows. They're basically just projected textures, but I mention a few possible tricks for their computation and best use.
Dynamic Shadows Here I compare the two most common methods for dynamic shadows : stencil shadows and shadow mapping. Kingdoms Creator supports both these methods, so it's drawn from my experience. Sorry, no specific implementation details.
Ambient Occlusion Describes what ambient occlusion is, and computing an ambient occlusion map to use for static ambient occlusion. Includes UV space to world space conversion.
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