Article List Latest Article Engine Architecture #1 : An overview on how to architect a 3d engine.Skeletal Animation Skeletal Animation #1, Skeletal Animation #2, Skeletal Animation #3
Pixel&Vertex Shaders Normal Map Shader, Managing Cg Shaders, Projected Textures, Fog and Attenuation, Displacement Shader, Water Rendering
Lighting & Shadows High Dynamic Range, Static Shadows #1, Dynamic Shadows, Ambient Occlusion
Collision Detection Line Box Intersection, Feet To Terrain, Bounding Boxes
Topic Overview Optimizing Code, The Hard Part, Coding Style, Portal Culling, Using C++, Writing Tutorials, Villager's Tale, Engine Architecture #1
Sample Programs Sample Programs Plans, Sample Stage #1, Triangle Selection, Mesh Viewer, Paint on Mesh
Building Blocks 3D Vectors, Matrices, Quaternions
Math Reflecting a Vector, Matrix Math, 3d Math Questions, Tangent Space, Quaternion Math
About this Blog Introduction, Blog Feature Update, About the Author, Update
Off Topic A Tale of the Internet
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