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Slow Chess Blitz WV

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Dark Visions

Xantrolex Classic

Celso Java Game

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 Dec 15, 2012    Hawken Open Beta

Hawken Open Beta is out! Go Play Hawken! It's free. But you can pay for in-game mechs/items/customization if you want to help us out.

I spent over 2 years working on Hawken, so it's great to see it finally available and so many people playing.

 Feb 08, 2012    Adhesive Games

I just noticed I never updated this page with the news that after Project Offset was cancelled, I co-founded Adhesive Games. I don't update this page much anymore, but I shoot for once a year =)

Our first project is Hawken a multiplayer Mech combat FPS which has been getting some good buzz.

In other news, I also just started a twitter account. I was never really sure if I was interested in twitter, but I figure I'll try it out.

 May 14, 2011    Arno the Hunter for the Iphone

Another of my free-time projects is finally finished. I'm the co-author of Arno the Hunter, an action & shooting game for the Iphone and other IOS devices. You can read more about the game on the linked page, or starting 5/16/2011 purchase it on the app store.

 Oct 01, 2010    Dark Visions Finished

In the background of normal jobs and everything else, Josh Hess and I have been working on an adventure game for a couple years. I'm not sure how long it would have taken full time, but we still put in significant hours. Making an adventure game this long and maintaining the art quality we did was a lot of work.

At the Dark Visions website you can read more about it, and play the full game for free!
Tenth Play will also be updated soon.

 May 30, 2009    New version of Pointy Stone Othello

At long last I've finally updated my Othello program. You can download the newest version from my Pointy Stone Othello page.

It's the least downloaded among the game playing programs I've made, but it was the first one I made, and I'm rather fond of it. I didn't spend a real long time on this update, but I managed to do a lot of little things and clean up the code more. Playing strength is improved only slightly. The biggest new feature is an analysis mode.

It's the only program that I've made that learned its evaluation values. I want to revisit the automatic learning now that I have so many spare CPU cycles. Also I need to revisit my pruning method. Still, Pointy is not too far behind the very best Othello programs in most areas, except its lack of a big opening book can leave it without much of chance sometimes.